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Author Archives: superjoebob
Why Duck Game PS4 is taking Forever
I haven’t really said anything in a week or two. I’ve been staying off/accidentally forgetting all about Twitter to avoid distractions as I’ve been working trying to get the PS4 version of Duck Game working correctly. A massive update is planned … Continue reading
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Thoughts on Game Secrets
In old Mario games there are hidden boxes that give you bonuses. If you’re jumping and you hit one, it will appear out of thin air. So you think, “Woah! I found a secret, cool!”. Wolfenstein had this sort of secret as … Continue reading
XNA/Monogame Instant FPS Counter
Making a frame counter is a pain in the ass. It’s almost ALWAYS the same code. So here’s a class to make it easy as humanly possible to add an FPS counter to your Monogame/XNA game. Usage To use, just … Continue reading
SharpVGM, A VGM Player in C#
Again and again I’ve wanted the ability to play back VGM files in XNA. VGM is a game music logging format that supports a wide range of hardware, it’s useful if you want authentic retro music/SFX in your game, and … Continue reading
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Simple Error Logging With C#
One of the things I’ve learned making games, is that if you’re going to release your game to people you NEED to have some sort of error logging. Otherwise, everyone will tell you that your game crashes and you’ll have … Continue reading